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<title>Tenno Seremel’s “Gateway”</title>
<subtitle>Destiny is chain for the weak.</subtitle>
<style>tech</style>
<style>rpg</style>
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	<menu type="inner">3</menu>
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	<up>./</up>
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<content>
<article>
	<info>
		<div class="rpg-main" xmlns="http://www.w3.org/1999/xhtml">
			<div class="rpg-name">Tenno Seremel</div>
			<div class="rpg-box1 clearfix">
				<div class="rpg-av"><img src="/img/author/haruka.png" width="100" height="100" alt="avatar"/></div>
				<div class="rpg-class">Spellstorm</div>
				<div><span class="rpg-stat">angelic name:</span> Ranihimel</div>
				<div><span class="rpg-stat">honor name:</span> Haruka</div>
			</div>
			<div class="rpg-box2p">
				<div title="Has katana and scythe forms. As long as TS holds it katana form is a weapon that will not break. As long as TS holds it scythe form is more effective against undead and other abominatios. This weapon has no special powers by itself."><abbr class="rpg-item" title="primary">p.</abbr> Dark Gaia</div>
				<div><abbr class="rpg-item" title="secondary">s.</abbr> Claws</div>
				<div title="Ribbon that wards off special attacks."><abbr class="rpg-item" title="head">h.</abbr> Ribbon</div>
				<div title="This thing is sure dangerous."><abbr class="rpg-item" title="armor">a.</abbr> Crystal armor</div>
			</div>
			<div class="rpg-box2p">
				<div title="An evil orb that brings about chaos."><abbr class="rpg-item" title="guard / gloves">g.</abbr> Chaos orb</div>
				<div title="Blue ring believed to grant regenerative abilities."><abbr class="rpg-item" title="accessory 1">a.1</abbr> Angel ring</div>
				<div title="Red ring believed to dispel certain effects at a distance."><abbr class="rpg-item" title="accessory 2">a.2</abbr> Demon ring</div>
			</div>
		</div>
		<h:p><h:span class="info-category">Spheres:</h:span> affection, darkness, dream, healing, knowledge, nature, protection.</h:p>
		<h:h2>Stats</h:h2>
		<table xmlns="http://www.w3.org/1999/xhtml" class="para">
			<tr title="Increased from Child of the Dark ability.">
				<td>Strength</td>
				<td><meter max="5" value="4"/> B (C)</td>
			</tr>
			<tr title="Increased from Child of the Dark ability.">
				<td>Endurance</td>
				<td><meter max="5" value="3"/> C (D)</td>
			</tr>
			<tr title="Increased from Child of the Dark ability.">
				<td>Agility</td>
				<td><meter max="5" value="4"/> B (C)</td>
			</tr>
			<tr>
				<td>Energy</td>
				<td><meter max="5" value="4"/> B</td>
			</tr>
			<tr>
				<td>Luck</td>
				<td><meter max="5" value="4"/> B</td>
			</tr>
			<tr>
				<td>Phantasm</td>
				<td><meter max="5" value="5"/> EX</td>
			</tr>
		</table>
		<h:h2>Abilities</h:h2>
		<dl xmlns="http://www.w3.org/1999/xhtml">
			<dt>Frozen flame, rank A</dt>
			<dd>
				<p>Unity of opposites. However unlike what one might think Frozen flame represents duality more than balance. Rank A grants literal immunity to fire and ice and an ability to imbue them freely.</p>
				<p>Speciality: <span class="info-category">Pride of infinity</span>. Energy regenerates every round. The higher the rank the faster regen.</p>
			</dd>
			<dt>Mental magic, rank A</dt>
			<dd>
				<p>An art of forcing your own will onto reality. It is magic, yet it is not. Users of mental magic even on it's basic level are immune to mute and paralyze. They don't actually need to use voice and gestures in the first place. Powers of this art cannot be sealed. Greatly reinforces user's body and his/her fighting capabilities. A higher level of psychic powers.</p>
				<p>Having at least D level protects user's energy, knowledge and abilities.</p>
				<p>User with at least C level can perfectly control his/her body functions without any risk and is immune to body/mind-controlling effects.</p>
				<p>Having at least B level protects from harm of own techs. Those you think of as allies are shielded from harmful effects of your techs even if you don't know they are there. You can choose to affect only foes you perceive too.</p>
				<p>Upon attaining A level all seals on a user of this art are broken and new ones cannot be placed.</p>
			</dd>
			<dt>Mentat</dt>
			<dd>
				<p>Figuratively speaking mentat is a "human computer". One who is trained for supreme accomplishments of logic. Extremely effective. Mind-controlling and geassing someone with this ability is impossible. If he/she is unwilling or unaware contract binding will also fail.</p>
				<p>Being a mentat is a state of mind therefore no rank is given.</p>
				<p>Speciality: <span class="info-category">Pride of triumph</span>. Tech energy cost is reduced to 1. Combined with energy regeneration allows TS spam techs like there is no tomorrow without the risk of running out.</p>
			</dd>
			<dt>Protection from wind, Rank A-</dt>
			<dd>Only one can even try to affect TS with a wind effect. The originator of one of TS's names. And the person in question is someone who TS will not fight unless there is no other choice.</dd>
			<dt>Shinigami, rank C</dt>
			<dd>It might not be TS's main forte anymore but knowledge and power gained from it are real. Immune to instant death effects. Resistant to damage.</dd>
		</dl>
		<h:h2>Standard skills</h:h2>
		<dl xmlns="http://www.w3.org/1999/xhtml">
			<dt>Independent action, rank EX</dt>
			<dd>You don't summon someone with EX rank in Independent action. If you think you did think again.</dd>
			<dt>Magic resistance, rank C+++</dt>
			<dd>While not being outright immune to magic damage taken from it is greatly reduced. Effects directly opposing TS's nature will fail to work (examples include but not limited to all effects based on curses, fate, truenaming, and forced alignment changes).</dd>
		</dl>
		<h:h2>Techs</h:h2>
		<h:h3>Categories</h:h3>
		<dl xmlns="http://www.w3.org/1999/xhtml">
			<dt><span class="info-category">The thought and the void</span></dt>
			<dd>All techs in this category have reduced initialization time.</dd>
			<dt><span class="info-category">Unlimited</span></dt>
			<dd>All techs in this category have innate "perfect" trait (target cannot adapt to such a tech to render it less effective / ineffective). This affects only abilities that adapt to effects each time they are used (or similar), normal means of defense are still possible (like spells, innate immunities, etc.).</dd>
		</dl>
		<h:p>Traits are (optional) effects that improve a tech. Different users might imbue different traits even when using the same tech. Techs below A rank can only have up to 1 trait with exception of E rank techs which have none. Variable ranked techs can have more than 1 trait as long as they are capable of being rank A or higher.</h:p>
		<h:h3>Core</h:h3>
		<h:p>Phantasm level effects.</h:p>
	</info>
</article>
<techs>
	<tech name="Wrath of the last druid" icon="wrath_of_the_last_druid.svg">
		<category>Black forest seal</category>
		<rank>A</rank>
		<gauge>50</gauge>
		<init>single tech</init>
		<target>large area</target>
		<effect>marble phantasm “World end”</effect>
		<special>one who protects (boosts defenses of allies in the area)</special>
		<type>nature</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>Represents collapse of human civilization. However the end of something is a beginning of something else. Somewhat dampens Magitek and technology.</p>
				<p><span class="info-category">Theme song</span>: EXEC_over.METHOD_SUBLIMATION/.～lamenza <span class="addinfo">(Ar tonelico 2)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="The Sign" icon="the_sign.svg">
		<category>Twilight visage</category>
		<rank>A</rank>
		<gauge>20</gauge>
		<init>single tech</init>
		<target>self (large aura)</target>
		<status>fear (to non-allies in the aura)</status>
		<special>utawarerumono (for the purposes of defense tech user counts as divine when it is benificial, actual divinity is not granted however)</special>
		<type>darkness</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>「 I am the beginning. I am the source of disaster. The Utawarerumono you worship. The one of whom legends are sung. 」</p>
				<p>Technically speaking it shouldn't be a separate tech as it is a form of power gained with Gateway to utopia. However compatibility was so high it became something more than a minor ability.</p>
				<p><span class="info-category">Theme song</span>: Domine Kira <span class="addinfo">(Death note)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Gateway to utopia" icon="gateway_to_utopia.svg">
		<category>Unlimited</category>
		<rank>EX</rank>
		<gauge>100</gauge>
		<init>overdrive</init>
		<target>self</target>
		<effect>reality marble</effect>
		<special>stable (is not affected by effect cancellers), united worlds (reality marble can take place in real world)</special>
		<type>dream: light</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>「 Destiny is chain for the weak<br/>
				The will is the way<br/>
				To gain strength<br/>
				To protect my world<br/>
				I define light and darkness<br/>
				I defy everything that is above me<br/>
				I force my way through everything<br/>
				To create my own utopia<br/>
				A frozen flame is what I am 」</p>
				<p>TS's true/inner form is revealed. That of one with black immaterial wings and dressed in almost weightless crystal armor covering the whole body. Armor itself provides air so breathing is not a problem. You can't really disable this air providing effect without removing armor itself although strictly speaking shinigami do not need to breathe to survive. Luck increases by 2 ranks. Add pluses if stat is already at A rank to a maximum of A+++.</p>
				<p>Then TS's inner reality invades real world or chosen targets pulled into it instead. It is quite similar to The World in .hack. While this is in effect TS can also freely summon characters from familiar games. They act as Gateway to utopia's Phases. Phases usually are not the characters themselves. They may appear to others as if their alignment shifted 1 step toward TS's understanding of good which is not really the case but is a result of how TS actually perceive them.</p>
				<p>Phases are called to defend something or someone. This fact does not limit their actions to defense only however.</p>
				<p>Typical phases: Aruru &amp; Mukkur <span class="addinfo">(Utawarerumono)</span>, Aurica <span class="addinfo">(Ar tonelico)</span>, Baiken <span class="addinfo">(Guilty Gear)</span>, Celes <span class="addinfo">(Final Fantasy 6)</span>, Emeralda <span class="addinfo">(Xenogears)</span>, Hakuoro <span class="addinfo">(Utawarerumono)</span>, Ghaleon <span class="addinfo">(Lunar)</span>, Gilgamesh <span class="addinfo">(Fate/stay night)</span>, Karura <span class="addinfo">(Utawarerumono)</span>, Laharl <span class="addinfo">(Disgaea)</span>, Lyner <span class="addinfo">(Ar tonelico)</span>, Millenia <span class="addinfo">(Grandia 2)</span>, Mir <span class="addinfo">(Ar tonelico)</span>, Nakoruru <span class="addinfo">(Samurai shodown)</span>, Oboro <span class="addinfo">(Utawarerumono)</span>, Sol Badguy <span class="addinfo">(Guilty Gear)</span>, <del>Mid Boss</del> Vyers <span class="addinfo">(Disgaea)</span>.</p>
				<p>Speciality A: <span class="info-category">Benevolence</span>. Can heal wounds, diseases, and curses by touch or by connecting to someone via Gateway to utopia.</p>
				<p>Speciality B: <span class="info-category">Pride of union</span>. Wraps into phases' abilities. Commonly used ability: Sword summoner II <span class="addinfo">(Lambda-11, BlazBlue)</span>.</p>
				<p><span class="info-category">Theme song</span>: Awe of she <span class="addinfo">(Guilty Gear XX #Reload)</span></p>
			</div>
		</tech-info>
	</tech>
</techs>
<article>
	<info>
		<h:h3>Aspect</h:h3>
		<h:p>Power derived from your inner strength.</h:p>
	</info>
</article>
<techs>
	<tech name="Child of the Dark">
		<category>Aspect</category>
		<rank>B+</rank>
		<gauge>40</gauge>
		<init>single tech</init>
		<target>self</target>
		<effect>psychic reinforce</effect>
		<special>autocast</special>
		<type>darkness</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>TS's will ripples and distorts reality increasing impact in combat. Magic Resistance has no effect on effectiveness of this ability. While physical stats themselved do not change treat them as 1 rank higher or 2 ranks higher if Gateway to utopia is active. Add pluses if stat is already at A rank to a maximum of A+++. 1 rank increases are included in the statistics block.</p>
				<p><span class="info-category">Theme song</span>: EXEC_RIG=VEDA/. <span class="addinfo">(Ar tonelico)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Nature of the beast">
		<category>Unlimited</category>
		<rank>A++</rank>
		<gauge>60</gauge>
		<init>single tech</init>
		<target>special</target>
		<effect>temporary bend laws of nature</effect>
		<type>nature</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p><span class="info-category">Theme song</span>: Ruined castle <span class="addinfo">(Final Fantasy Origins – FF1)</span>.</p>
			</div>
		</tech-info>
	</tech>
</techs>
<article>
	<info>
		<h:h3>Attribute</h:h3>
		<h:p>Power that is your weapon.</h:p>
	</info>
</article>
<techs>
	<tech name="Shinigami revival">
		<category>Grand reversal</category>
		<rank>C+++</rank>
		<gauge>90</gauge>
		<init>single tech</init>
		<target>1 ally</target>
		<special>dark right (can affect target even when user is outside of normal world flow)</special>
		<type>darkness</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>「 Everything begins from the end… Awaken, Dark Gaia! 」</p>
				<p>Revives target as rank E shinigami. It is also possible to revive a shinigami with this tech but his/her rank will not change.</p>
				<p><span class="info-category">Theme song</span>: Treachery <span class="addinfo">(Bleach)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Seventh sin">
		<category>Tainted perfection</category>
		<rank>A++</rank>
		<gauge>100</gauge>
		<init>instant kill</init>
		<target>1 foe in close range</target>
		<special>unearthly skill (ublockable if target is nearby; close range)</special>
		<type>darkness</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>Short range attack with a melee weapon, energy, or bare hands that cannot be defended against. To counter it target will need:</p>
				<ul>
					<li>either use attack of similar nature – both attacks will nullify each other;</li>
					<li>or have Divinity – allows escape with only moderate wounds. However any tech target attempted to use at the time is cancelled.</li>
				</ul>
				<p>This attack will not work on TS's chosen ones.</p>
				<p><span class="info-category">Theme song</span>: EXEC_over.METHOD_SUBLIMATION/.～ee wassa sos yehar <span class="addinfo">(Ar tonelico 2)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Sererande">
		<category>Godslayer</category>
		<rank>A+++</rank>
		<gauge>10</gauge>
		<init>single tech</init>
		<target>1 foe</target>
		<special>perfect (target cannot adapt to this tech)</special>
		<status>10% HP loss per round until cured or only 1 HP left (HP cannot become less that 1 as a result of this tech)</status>
		<type>darkness</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p><span class="info-category">Theme song</span>: Sword of doom <span class="addinfo">(BlazBlue: Continuum Shift)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Serenareem" icon="serenareem.svg">
		<category>Yami no chikara</category>
		<rank>A</rank>
		<gauge>40</gauge>
		<init>single tech</init>
		<target>self and chosen ones</target>
		<type>darkness</type>
		<effect>attack guard, defense up, m.defense up</effect>
		<special>holy darkness (protection vs holy and darkness)</special>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p><span class="info-category">Theme song</span>: EXEC_CHRONICLE_KEY/. <span class="addinfo">(Ar tonelico)</span></p>
			</div>
		</tech-info>
	</tech>
</techs>
<article>
	<info>
		<h:h3>Spellstorm</h:h3>
		<h:p>Various spell level techs known.</h:p>
	</info>
</article>
<techs>
	<tech name="Damned soul" icon="damned_soul.svg">
		<category>Abyssal binding</category>
		<rank>A</rank>
		<gauge>70</gauge>
		<init>single tech</init>
		<target>wide arc (foes only)</target>
		<effect>damage, tech potential down</effect>
		<special>superiority (user can always feel presence of those affected regardless of their efforts to hide it)</special>
		<type>darkness</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p><span class="info-category">Theme song</span>: Disgaea <span class="addinfo">(Disgaea)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Rainbow stars">
		<category>Abyssal requiem</category>
		<rank>A</rank>
		<gauge>10</gauge>
		<init>single tech</init>
		<target>all foes in close range or foes who can hear (but not necessary understand) the speech</target>
		<effect>damage</effect>
		<special>dark speech [attack down] (also allows a tech to affect targets that may be out of normal range but can hear speech itself)</special>
		<type>stars</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>「 To oppose me is to oppose death. A noble desire… yet the means you have chosen are not. Therefore I shall deny you opportunity to prevail. Come, chained one. I shall crumble your power and turn you to dust. 」</p>
				<p><span class="info-category">Theme song</span>: Planet X <span class="addinfo">(Disgaea)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Chrono touch">
		<category>Damnation</category>
		<rank>B</rank>
		<gauge>35</gauge>
		<init>single tech</init>
		<target>1 object touched</target>
		<effect>break object</effect>
		<type>dream: shadow</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>Breaks object to dust as if thousands of years have passed.</p>
				<p><span class="info-category">Theme song</span>: Evil eyes <span class="addinfo">(Treasure of the Rudra)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Black dream" icon="black_dream.svg">
		<category>Eternal lullaby</category>
		<rank>C+</rank>
		<gauge>40</gauge>
		<init>single tech</init>
		<target>1 foe</target>
		<effect>target will see a dream as chosen by tech user next time he/she fall asleep (once)</effect>
		<special>misfortune (luck down)</special>
		<type>dream: shadow</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p><span class="info-category">Theme song</span>: EXEC_HARMONIUS_FYUSION/. <span class="addinfo">(Ar tonelico 2)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Demonic fury" icon="demonic_fury.svg">
		<category>Fireflies of Vermillion</category>
		<rank>A</rank>
		<gauge>50</gauge>
		<init>single tech</init>
		<target>1 foe</target>
		<effect>damage, user's defense up while in use</effect>
		<type>darkness</type>
		<special>demonic fury [ignores evasion], perfect (target cannot adapt to this tech)</special>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>Fierce combo attack.</p>
				<p><span class="info-category">Theme song</span>: Force your way <span class="addinfo">(Final Fantasy 8)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Day of destroyer" icon="day_of_destroyer.svg">
		<category>Kekkai 9999</category>
		<rank>A+</rank>
		<gauge>60</gauge>
		<init>double tech</init>
		<target>self</target>
		<effect>extreme damage reduction, regeneration, tech area of effect up</effect>
		<special>unstoppable</special>
		<type>dream: shadow</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>The power to fight for the whole day.</p>
				<p><span class="info-category">Theme song</span>: Disgaea rhapsody <span class="addinfo">(Disgaea 2)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Shinsekai" icon="shinsekai.svg">
		<category>Lex divina</category>
		<rank>A++</rank>
		<gauge>60</gauge>
		<init>single tech</init>
		<target>all foes</target>
		<effect>damage</effect>
		<special>demon lord (effectiveness of protections and barriers is halved against this tech unless created by user)</special>
		<type>dream: light</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p>Strong attack that designates beginning of a new era. Usable while inside of “World end” marble phantasm.</p>
				<p><span class="info-category">Theme song</span>: One who bares fangs at god <span class="addinfo">(Xenogears)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Divine madness" icon="divine_madness.svg">
		<category>Unlimited</category>
		<rank>A</rank>
		<gauge>100</gauge>
		<init>overdrive</init>
		<target>up to collossal area (foes only)</target>
		<type>dream: light</type>
		<special>technology overload</special>
		<status>blind</status>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p><span class="info-category">Theme song</span>: Rock'n rocks <span class="addinfo">(Soul nomad and the world eaters)</span></p>
			</div>
		</tech-info>
	</tech>
	<tech name="Dreamless">
		<category>Unlimited</category>
		<rank>C ~ A</rank>
		<gauge>80</gauge>
		<init>single tech</init>
		<target>special</target>
		<special>reaction cast</special>
		<type>dream: shadow</type>
		<effect>casts different effects based on high level song magic currently in effect</effect>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p><span class="info-category">Theme song</span>: varies.</p>
			</div>
		</tech-info>
	</tech>
	<tech name="Rainbow storm">
		<category>Words of Chaos</category>
		<rank>B+</rank>
		<gauge>20</gauge>
		<init>single tech</init>
		<target>all foes</target>
		<effect>damage</effect>
		<status>confusion</status>
		<type>dream: light</type>
		<tech-info rich="true">
			<div xmlns="http://www.w3.org/1999/xhtml">
				<p><span class="info-category">Theme song</span>: Battle of the Last Enemy - Evolution <span class="addinfo">(Treasure of the Rudra)</span></p>
			</div>
		</tech-info>
	</tech>
</techs>
</content>
</document>

